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The seven mansion worlds are the initial post-mortal training spheres. Here, survivors awaken, adjust to morontia life, and progress spiritually through guided experience, correction, and fellowship with others from many worlds.
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The seven mansion worlds are special places where humans go after death to learn and grow spiritually. These worlds are like schools that help people adjust to their new spirit life and prepare them for their journey to higher realms. The mansion worlds help people overcome their earthly shortcomings and teach them many new spiritual lessons before they become citizens of Jerusem, the system capital.
As you move through these seven worlds, you become less material and more spiritual with each step. You learn important lessons about God, the universe, and how to live with others in peace and harmony. By the time you finish your training on these worlds, you are ready to become a citizen of Jerusem and continue your journey toward Paradise.
When Jesus was on earth, he talked about the "many mansions" in his Father's universe. The system has fifty-six worlds for training mortals who are moving up to higher realms, with seven of these specifically called mansion worlds. The first transition world is headquarters to more than one hundred thousand companies of finaliters, who are glorified beings that have reached a high spiritual level.
When a system is settled in light and life, the mansion worlds stop being used for mortal training and are taken over by finaliters. The seven mansion worlds are run by morontia supervisors and the Melchizedeks, with a governor on each world who reports to the rulers of Jerusem. These worlds, like the other transition-culture planets, have plenty of spornagia (special service beings) to help everyone.
The finaliters' world has many types of spirit beings, but only finaliters and certain saved children actually live there. The spornagia, friendly animal-like beings, help take care of everyone and can sense the finaliters even though they cannot see them. Survivors from earth must pass a test from a parental commission, showing they understand how to raise children.
Parents who have children in the nursery can visit them often, which creates beautiful reunion scenes. All ascending mortals must experience raising children, either on earth or later on the mansion worlds. Both fathers and mothers need this parenting experience for their spiritual growth.
The nursery schools on the finaliter world care for children who died on earth before they were old enough to be counted in universe records. These children are watched over by cherubim until their parents arrive on the first mansion world. They then wake up at the exact physical age they were when they died, except they cannot have children.
On the nursery world, children are grouped according to whether they have Thought Adjusters, the divine presence within them. As they grow up, they can choose to begin the Paradise journey when they are ready. If they choose not to ascend, they simply cease to exist, but most choose to go to the mansion worlds and join their parents on the journey to Paradise.
On the first mansion world, resurrected mortals continue their lives from where they left off when they died. The central building is the resurrection hall, where sleeping survivors are awakened. The Thought Adjusters bring back the spirit-mind, while seraphic guardians bring the soul, and together they reassemble the personality of the sleeping survivor.
After resurrection, you have ten days of personal freedom to explore your new home and visit friends who arrived before you. Then you begin training at the exact spiritual level where you were when you died. The main purpose of the first mansion world is to correct your character flaws and fix the limitations from your earth life.
On the second mansion world, ascending mortals start to form social groups and create new governmental systems. Different types of spiritual beings live together peacefully here, unlike the intolerance often seen on earth. As you move from world to world, you notice more features similar to those on Jerusem, the system capital.
Each time you move to a new mansion world, you receive a new morontia body that is less material and more spiritual. Your food is like living energy that leaves no waste, and with each world, you become less material and more spiritual. The second mansion world helps fix problems with mental conflict and teaches more about morontia mota, which is higher wisdom.
The third mansion world is where the Mansion World Teachers have their headquarters. These glorified cherubim serve as teachers all the way up through the local universe. From this world, you can visit the third transition sphere, which is home to the angelic orders and their training schools.
On this world, survivors begin more positive education rather than just fixing problems from earth life. Here you start to understand morontia mota (higher wisdom) and how it relates to human philosophy. This is where you begin to grasp cosmic meanings and universe relationships, similar to what people learn on normal planets after a divine Son has visited.
When you reach the fourth mansion world, you have truly entered the morontia career. You can now visit transition world number four to meet the superangels, including the Brilliant Evening Stars. Through these visits, you can get closer to the Sons of God during trips to Jerusem.
On this world, you learn about the true joys of social life that isn't based on selfish goals. Instead, relationships are built on mutual appreciation, unselfish service, and the shared goal of reaching Paradise. Everyone becomes more aware of their relationship with God - knowing him, revealing him, seeking him, and finding him.
Moving to the fifth mansion world is a big step forward for growing morontia beings. Life here gives a taste of what Jerusem is like. This world is similar to advanced evolutionary planets that have reached an era of light and life.
On this world, after mastering the local universe language, you spend more time learning the language of Uversa, the superuniverse capital. You also visit the headquarters of the divine Sons and learn about constellation study worlds. Here, your cosmic awareness truly awakens, and you begin to understand the amazing destiny that awaits those who complete the Paradise journey.
On the sixth mansion world, visitors can go to transition world six to learn about the high spirits of the superuniverse. The System Sovereign visits often, and you begin learning about universe administration. This is when many ascending mortals experience the perfect fusion with their Thought Adjusters.
When your soul fully unites with your divine Adjuster, a ceremony marks your entrance into eternal Paradise service. You are given a new name and forty days of spiritual retreat to commune with yourself. Although you are becoming more spiritual, you are still partly material - like a supermortal who is spiritually still below the angels.
Life on the seventh mansion world is the highest achievement of your early afterlife. Here, any differences between people from advanced or primitive worlds disappear. All remaining traces of negative heredity, environment, and unspiritual tendencies are removed.
While on this world, you can visit transition world seven, which is dedicated to the Universal Father. You begin to worship the unseen Father, a practice you will continue throughout your ascending career. You prepare to leave for Jerusem in groups, though you may wait for slower members of your group to catch up.
When new graduates from the mansion worlds arrive on Jerusem, everyone gathers to welcome them. John the Revelator described this as a scene with a sea of glass, harps of God, and singing of victory. The apostle Paul also had a vision of this assembly of perfecting mortals on Jerusem.
After reaching Jerusem, you will not experience any more literal resurrections. The morontia form you have will last through your entire local universe experience. Your personality is fully unified when you are cleared to go to Edentia and become a true member of the morontia corps of Nebadon - an immortal survivor who is a Paradise ascender and a child of the Most Highs.